May 23, 2007, 09:19 AM // 09:19
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#21
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Frost Gate Guardian
Join Date: Jan 2007
Profession: E/
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And if you don't call it pvp, what the hell is it ? Maybe you could assimilate (though it seems really hard) that other players may have fun doing other things than always HA...
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May 23, 2007, 09:22 AM // 09:22
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#22
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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May 23, 2007, 09:23 AM // 09:23
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#23
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: none
Profession: W/E
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Please tell you you play luxon. Seriously, if you dont take a monk into AB, and you play luxon, this is good news for me. if the enemy team doesnt have a monk, my team (which is highly organized, i have about 10 people I play with) flattens them in a few mintues or less. And if you really think that getting flattened by the same team over and over isnt hurting you, then I fail to see how you play this game. Also, its people like you that quit over and over in RA that ruin that game mode. Technically, if you have a guild or a close knit group in AB, you can do that exact same thing of quitting until you get 2 teams that you like. So, you fail there.
As for HA requiring TS, I can't deny that it gives you a strong advantage. Exactly as much, I think, as it gives you should you chose to use it in AB.
What the hell is everyones deal? I'm not trying to say "omg, HA is the suck, AB ftw." I'm just trying to say that the rewards for AB are rather lax. Do you really think that HERO BATTLES deserves this attention over AB?
7 hours later and all the people against me have done is compare HA to AB, which im NOT trying to do. I'm trying to say that factions pvp is largely ignored by Anet, and I (and many others) want that to change. Yet you HAers are so caught up in your self-centered attitudes about yourself that you cant even read past my HA comments. I am also saying that gaile kinda said that there is a change coming to factions pvp, and i do hope its one for the better.
If you HAers can pull your heads out of your asses long enough to see the real reason behind my posting, I'd love to hear your thoughts on possible improvements to faction pvp.
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May 23, 2007, 09:45 AM // 09:45
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#24
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Lion's Arch Merchant
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Quote:
Originally Posted by pigdestroyer
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QFT. LOL
(Bleh...need x number of letters to post)
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May 23, 2007, 09:48 AM // 09:48
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#25
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Krytan Explorer
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Quote:
Originally Posted by 4ssassin
What the hell is everyones deal? I'm not trying to say "omg, HA is the suck, AB ftw." I'm just trying to say that the rewards for AB are rather lax. Do you really think that HERO BATTLES deserves this attention over AB?
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HB isn't getting that much attention, sure we get reward points and tournaments but the AI and gameplay objectives are a mess. Not even the AI targeting pets bug has been fixed yet, which makes just about everyone run R/P heroes. Since heroes were introduced no changes to the AI skill usage have been made, and shrine running encourages defensive builds combined with an assassin to spike heroes while they're running around. Not even the maps are balanced, for example The Crossing gives a huge advantage towards SP or Recall assassins.
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May 23, 2007, 09:56 AM // 09:56
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#26
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Quote:
Originally Posted by Draikin
HB isn't getting that much attention
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QFT for not beeing true...
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May 23, 2007, 10:04 AM // 10:04
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#27
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: none
Profession: W/E
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*now realizes that bungusmaximus is his guild leader
Sup Beer. Its Motoko.
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May 23, 2007, 10:20 AM // 10:20
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by 4ssassin
I'd love to hear your thoughts on possible improvements to faction pvp.
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There are many ways of improving factions for PvP, but balancing its rewards with other serious pvp, is not one of them. Buffing the rewards of AB to the level of HA or GvG is ludicrous. (Note : I dun't consider HvH a serious PvP. HvH IMO was actually an attempt from Anet to allow players who can't GvG to have a chance at the rewards from GvG. Personally, i think that it is a waste of resources).
One good way to upgrade AB maybe, is to reward AB with random gold drops? For each 10k factions or whatever amount of factions, you get a gold drop at the Faction reward guy?
A PvE fitting reward for a PvP arena for PvE people?
And to eliminate AFKers, maybe ANet could add a /votekick , function?
Last edited by boko; May 23, 2007 at 10:34 AM // 10:34..
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May 23, 2007, 10:37 AM // 10:37
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#29
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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In my opinion any pvp that doesn't require you to bring a res signet is low on the pvp chart.If you get autoressed that means that is one less thing to think about when making your (and your teams) build.
( for me if it doesn't req res it doesn't count)
Just so you know aspenwood and AB are not messed up because Anet will only allow a certain number of games at a time, a new game starts every 1 minute for both of those games ( same for ra/ta) if the current amount ir reached , so if there are 500 people waiting for ab a new game will start every 1 minute until all those people are playing.So stop that Anet is limiting it....
Last edited by Xenex Xclame; May 23, 2007 at 01:21 PM // 13:21..
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May 23, 2007, 10:45 AM // 10:45
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#30
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Academy Page
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Quote:
As any ABer will tell you, AB takes just as much skill to be good at as HA.
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What the .. I AB allot and I can tell you that im 100% certain that its the absolute LOWEST PVP format of all, its full and really FULL of the biggest morons of GW I think ive seen every retarded secondary combo/skills you can think off, actually it should be enough to say that the most popular class there is a W/Mo (and no there isnt a single person with Mending Touch in there) .. I just like it cause theres no pressure and you can just do whatever the hell you want and play what u want without getting much abuse.
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May 23, 2007, 10:56 AM // 10:56
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by boko
There are many ways of improving factions for PvP, but balancing its rewards with other serious pvp, is not one of them. Buffing the rewards of AB to the level of HA or GvG is ludicrous. (Note : I dun't consider HvH a serious PvP. HvH IMO was actually an attempt from Anet to allow players who can't GvG to have a chance at the rewards from GvG. Personally, i think that it is a waste of resources).
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AFK-ers aren't too much of a problem anymore as of late, dunno why but I don't mind . The gold drop thing is a splendid idea imo, it really appeals to the AB crowd. I don't need a crystalline sword, but with amber prices plummeting we need compensation. Oh, and, dear HA community, things that needed to be said are already said, now save the drama for your mama and contribute something useful to this thread.
(Still don't get how PvP can be low because yo don't need a res though, some people thing dying repeatedly is my hobby )
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May 23, 2007, 11:24 AM // 11:24
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#32
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Frost Gate Guardian
Join Date: Apr 2007
Location: Earth.
Guild: [HaCK]
Profession: N/Me
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You assholes really should lay off the kid. He has a point, I too think that Alliance Battles require more skills than HA. But I also come from a time when HA was Tombs, and Tombs were good. The real issue is that unlike HA, you don't have to be skilled to play AB. If you goof off in AB, or don't really know what you're doing, you can still win the match. In HA, you have to be consistent.
Ha is a rubbling pile of rock and asian henchmen anyway. Who plays that anymore? I guess at the very least the returned it to 8vs8, but that doesn't really redeem it in my eyes.
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May 23, 2007, 11:43 AM // 11:43
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#33
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Ascalonian Squire
Join Date: Mar 2007
Profession: N/Me
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IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.
Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.
More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.
Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.
I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testing builds, screwing around, leeching, etc.
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May 23, 2007, 12:15 PM // 12:15
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#34
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by unbound00
IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.
Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.
More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.
Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.
I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testi
ng builds, screwing around, leeching, etc.
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I love you man, you saved me a shit load of typing ^^. Theres target dummies to test builds on. People can of course come to AB to test builds, but when they meet me and my guildies they will have to test their build in a split second, because after that spit second, they're dead .
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May 23, 2007, 12:21 PM // 12:21
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#35
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
Originally Posted by unbound00
IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.
Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.
More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.
Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.
I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testing builds, screwing around, leeching, etc.
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Nice ideas.......
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May 23, 2007, 12:28 PM // 12:28
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#36
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Quote:
Originally Posted by bungusmaximus
*snip*
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I'm pretty sure you missed the point of my argument.
I was criticizing an argument that AB takes as much skill as HA. It simply doesn't.
Besides that. Forget the ad hominem against me, I don't play much HA.
I agree that the rewards for AB(including FA and JQ), should be increased, but only if the skill required to win these were lifted as well, ie. non-random teams.
I alse agree that HBs are seriously overrated and a stupid idea to begin with.
I personally split the game into groups.
1. PvP: see below.
2. PvE: actual PvE and HBs
PvP:
A: Organized: GvG, HA, TA.
B: Non-organized: ABs, RA.
Last edited by Deleet; May 23, 2007 at 12:43 PM // 12:43..
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May 23, 2007, 12:34 PM // 12:34
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#37
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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if they made AB a 12 man team, not 3 teams of 4, i might play it, but there not gonna change it so im not gonna play it lol.
( 12 man sf spike ftw ! lool )
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May 23, 2007, 12:37 PM // 12:37
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#38
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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... which would be easily beaten by splitting
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May 23, 2007, 01:36 PM // 13:36
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#39
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I think that this thread is an example of how people actually behave in the the game. Reading this thread from start to finish it really is hard not to miss.
OT= I think that there has to be something that can be done to "boost up" the PVP areas in Factions. I like some of the ideas posted so far, especially the one for trading Balth Faction for something other than unlocking. As a PvE leaning player, UXA has no use to me what-so-ever.
But I do think one would have to be careful in choosing what an alternative reward could be. If it is an item, lets think about what our motivation would be to get these items. Would it be so that we can use it? OR would it be like what every other single thing that this games devolves into and that is selling it as fast as possible to make a huge profit before everyone else figures out how to get it and then the prices plummit to nothing? So I am more than wary about having specific items as a reward.
How about, instead of gold items, you could trade in your faction for Luxon Tokens or Kurzick Tokens that you could then trade in for items like we already have in place? Maybe you could even trade in a LARGE amount(and to be fair I do mean many many tokens) for Rubies and Sapphires? Just an idea.
What if, instead of picking FA or JQ, the arena would be randomly choosen? Like you would go to an outpost, enter battle, and the computer would pick the area you would fight in for you? Would be fun for me but I could see that leaver may plague this if they didn't get the arena they wanted.
To the OP..I understand your wanting better rewards but I also think that they have to be very carefully thought out and considered from every possible angle and how they would be abused if put into place. I think that the heat you drew in the 1st page was because instead of just saying you wanted better attention paid to AB you went and compared it to HA and lord knows you don't do that on guru LOL
edit for SP errors
Last edited by beanerman_99; May 23, 2007 at 01:40 PM // 13:40..
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May 23, 2007, 01:48 PM // 13:48
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#40
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Deleet
I'm pretty sure you missed the point of my argument.
I was criticizing an argument that AB takes as much skill as HA. It simply doesn't.
Besides that. Forget the ad hominem against me, I don't play much HA.
I agree that the rewards for AB(including FA and JQ), should be increased, but only if the skill required to win these were lifted as well, ie. non-random teams.
I alse agree that HBs are seriously overrated and a stupid idea to begin with.
I personally split the game into groups.
1. PvP: see below.
2. PvE: actual PvE and HBs
PvP:
A: Organized: GvG, HA, TA.
B: Non-organized: ABs, RA.
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I get your point, it was just the part about AB you posted that struck me as rather unfounded nonsense. I'm just sick of being called scrub over and over again because I happen to be an AB addict anyway. Just let me have my fun and take it from me, I know more or less what I'm doing.
I think it's pretty pathetic that the OP got flamed into the ground in the first place because of one clumsy remark. the whole thread got raped by whining elitists and the point was completely lost.
The point is still pretty valid, FF guilds no longer have exclusive access to elite missions and amber prices were more or less cut in half. AB needs extra reward to keep up with the inflation.
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